
Use this suit to shatter glass objects like the ones conveniently nearby. Inside is the token for Batman's Sonar Suit. Head downstairs and blow up the sliver crate that fell after the cockpit was attached to the Batrocket. Interact with the Techno Panel in the lower left to attach a piece of the Batrocket. Either Robin or Batman can target and grapple the resulting orange plug to haul yourself up to the crane. Switch to Batman and blow up the silver object on the crane's track. Switch to Robin and interact with the terminal while wearing the Techno Suit to activate a crane. Then blow up the silver boxes beyond and interact with the resulting bricks to build a Techno Terminal. Head up the stairs and destroy the laser barrier with Batman's Power Suit missiles. One is near where you start, one is on the roof of the large tank of green goo, and one is one the high platform behind and to the right of the rocket. Lex's sleek dark suit from the previous game appears in this one too, even though in-game he's always in battle armor.Use magnet power to open the three blue boxes around the Batcave. Just the back texture this time, weirdly.

Although they weren't renamed as such, they were likely going to be used for the original Croc Goon design mentioned above.Īnother barely relevant character has their textures return, this time a common enemy in level 9 of LEGO Batman 2. Killer Croc's minifigure textures have returned. That one hostess of the Man of the Year Award ceremony in LEGO Batman 2's opening cutscene was apparently important enough to have her textures leftover in the sequel. despite being very similar to Tim Drake's textures. Oddly the only DLC character to have textures leftover here, Damian Wayne's torso returns in all its glory. There are leftover character textures from the previous LEGO Batman game.īatman's default variant textures from LEGO Batman 2 return, but so do some that were unused then and now. The same is true for incredibly minor Batman villain Voltaic. The same thing with Manchester Black is also the case with Polka-Dot Man.Ī complete set of textures for Tim Drake as Red Robin goes unused in the files. Like with Firefly, the filenames suggest these are for the default variant.Īn unused and more unique face for Manchester Black exists, rather than the generic NPC one used in-game. There are both face and torso textures for a classic variant of Green Arrow, while the final game only has the New 52 variant.

Interestingly, these are named as though the default, while the ones used (modeled after the design in The Batman series) are named "FIREFLYBNY".įirestorm has an alternate face texture that's closer to his current appearance. There is an unused face texture with a name that suggests that Killer Croc's goons would be more crocodile-person hybrids, rather than just people in crocodile costumes.įirefly has unused torso textures that adapt the design from Batman: The Animated Series. These leftover textures are the remnants of a 1950s variant of Brainiac based off of his first, decent pants-less appearance.
#Lego batman 3 beyond gotham xbox 360 full
Past games at least included his parts in the character creation suite, but sadly poor Roman missed out on this game full time.

Remnants of characters that never made the final product, or were changed prior.Ītrocitus having a face texture in the format of minifigure characters suggests that he wasn't going to be a big-figure at first.īlack Mask appears to be a character that was scrapped altogether, despite having completed textures. Unused Graphics Scrapped/Changed Characters
